CS2 Update Introduced Viewbob changes and In-Game Telemetry Options

Snipers will need to make slight adjustments due to the reduced field of view.

The latest update for Counter-Strike 2 (CS2) introduces several noteworthy changes aimed at enhancing performance and gameplay experience. One significant addition is the implementation of a new viewmodel bob, which alters the way the in-game viewmodel moves. This modification provides a more contemporary feel to the game, departing from the traditional style seen in CS:GO.

Moreover, there have been notable updates to the default telemetry and net_graph features. The default CS2 telemetry option, replacing cq_netgraph, now comes enabled by default. Users also have the option to manually activate it using the command - cl_hud_telemetry_serverrecvmargin_graph_show.

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Additionally, players will observe a slight adjustment in the effects of scoped weapons around the edges of the screen when aiming down sights. This adjustment results in a new field of view, which may require some players to adapt their gameplay slightly. However, these alterations are not drastic enough to render the game unplayable and are intended to refine the overall gaming experience.

CS2 Patch Notes

Animation

  • Fix for animations when climbing ladders
  • Fix for menu agents wielding tasers
  • Fix for Kukri knife hold animation during team intro sequence

Spectating

  • spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
  • spec_player and spec_goto now works in CSTV and demo playback
  • tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers

Gameplay

  • In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
  • Getting a second Zeus kill in the same life will earn double points in Deathmatch
  • mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout

Logging

  • Start of warmup and end of warmup will now produce a log message in the game server log
  • Reported damage no longer has a rounding error when reported in the game server log

Miscellaneous

  • Improved viewmodel animation smoothness when client framerates get low or unstable
  • Fixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
  • Added performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")
  • Deleted 'cq_netgraph and cq_netgraph_problem_show_auto' in CS2. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
  • Fix for sometimes failing to connect to a local practice server without Steam connectivity
  • Fixed a bug with Skill Group animation at the end of competitive matches
  • Fixed sniper scope performance hitch and adjusted visual treatment.
  • Various performance improvements

Maps

Vertigo:

  • Fixed grenade clipping around AC unit at B-site
  • Fixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area

Nuke:

  • Adjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
  • Improved collision of sliding door meshes at Ramp

Anubis:

  • Added and removed a ladder near boost spot by T spawn
  • Fixed a couple of spots where bomb could be thrown out of the map

Overpass:

  • Clipping improvements
  • Fixed some disappearing mesh

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